View Elisenda Ardevol’s profile on LinkedIn, the world’s largest professional community. Elisenda has 4 jobs listed on their profile. See the complete profile on . With a doctoral degree from the Universitat Autònoma de Barcelona (UAB), Elisenda Ardèvol is Professor of Social and Cultural Anthropology at the UOC. Participant. Elisenda Ardèvol. Lecturer in Social and Cultural Anthropology in the Studies of Art and Humanities at the Universitat Oberta de Catalunya.

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At an international level, we are working with an interesting team of people from Australia, Italy, Denmark and Barcelona, and we are also working jointly on fieldwork with different spaces of digital creation and artistic experimentation, such as the Fablabs, Makerspaces or LivingLabs, as well as other citizen spaces.

I later went to Los Angeles to study visual anthropology, the subject of my doctoral degree, until I arrived at the UOC in to begin studying how to apply everything I had learnt about audiovisual communication to the field of research on digital and online communication.

In fact, there are many more synergies than we think but that are not apparent. And we are not only thinking about video games but also, for example, literary recommendations. A Practice Theory approach more. Today, could someone who communicates better have more chances as an opinion leader than someone with knowledge of a field?


Elisenda Ardèvol – mediaccions

To conclude the interview, can you recommend a film? In contrast to other countries such as Germany, in our country the crisis has brought cuts in education and research.

In my work supervising doctoral theses I have always wanted to maintain this interdisciplinary vision and I was not afraid to include aspects unrelated with my expertise in collaboration with other experts. Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA.

Digital Materialities Design and Anthropology more.

European Association of Social Anthropologists

Helsinki Photomedia Conference Videogames are the product of a hybridization process between audiovisual media forms and game cultures, rapidly gaining popularity among kids and the elderly population. Help Center Find new research papers in: A Companion to Anthropology of Europe. Methodology and Participant Observation.

Videogames are the product of a Game Pleasures and Media Practices more. Opinion leaders are people who are passionate about fields that interest them and have the ability to transmit their knowledge of this field, be it sport, cooking or science.

Videogame as Media Practice more. Based on Practice Theory approach, as a theoretical framework, the article stands as an example of the study of Click here to sign up.

Digital ethnography and media practices more.

Revista Chilena de …. In short, it is their audience who validates their knowledge. Divided into three parts, the focus of the book moves from the theoretical to the practical: Advances in Visual Methodology, Sage This research project is funded by the Spanish Ministry of Economy, Industry and Competitiveness and is based on the hypothesis that there is a relationship between the new forms of digital creation, the future visions and the new collaborative and participatory production practices, which has a great deal to do with how we conceive social innovation; in other words, technology at the service of citizens.

  BCMSN 642-811 PDF

Add Social Profiles Facebook, Twitter, etc. Game studiesNew Mediaand Videogames.

Elisenda Ardèvol – Digital Ethnography Research Centre

The examples described show how different practices enable and enhance mediations that are material, visual and digital at the same time and how these practices are performed by the group while they shape their collective identity. Shouldn’t we be cautious when selecting appropriate content in this ocean of digital producers?

Apr Publication Name: Game pleasures and media practices more. Ciudadanos de silicio, ciudadanos del ciberespacio: